Sunday, May 24, 2009

pod shot: on sequels

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This week’s Pod Shot (three in a row, we’re on a roll!) primarily concerns itself with old-ass (and one newer-ass) games that deserve sequels but didn’t get them. In an industry obsessed with making sequels to and rebooting games that dropped off the face of the earth years and years ago, it is only a matter of time. Custer’s Revenge 2, anyone?

We also get into quite the lengthy discussion about what we’ve been playing lately, and at the end we make a strange analogy about kitty litter. Hence the photo.

Tunage this week is supplied by Yoshi’s Island, a Super Nintendo game of which I am quite enamored. Billed as a sequel to Super Mario World, the game introduced more new features to the sidescrolling platforming formula than any game since Mario 3, and featured quite the unique art style to boot. It came late in the Super Nintendo’s lifespan and as such was sort of overlooked until it was re-issued in 2002 for the Game Boy Advance, where it flourished and earned a sequel of its own. The song has no name that I can find, but if you’ve played the game I’m sure you’ll recognize it.