We’re both drunk already! Let’s do this! Spoilers ahead! Wait! “Here be spoilers!”, “Spoilers ahoy!”, “Watch for spoilers!”, “Spoilers: they’re after the jump!”, “Get ready to be spoiled!”...
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I’m out of intros for BS at this point.
This is his third appearance on Audiosurf just this year. His first appearance, back in February, contributed heavily to my previously-nonexistent appreciation for trance music. A month ago, he resurfaced with another trio of tracks, and I gushed.
What’s else could he possibly have in store for us? I suppose if I were really interested I could tab over to his MySpace page. Sidenote: the cover image for “Artificial Dream” looks like it should’ve been an Inception poster.
Am I still beholden to my music-crush on BS or is the honeymoon over? Find out after the jump.
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Charge Shot!!! is celebrating the end of the decade in the most masochistic way we know how - by watching and writing about the 100 worst movies of the last ten years as defined by film review aggregator Rotten Tomatoes. Click here to see RT's complete list, click here for more about the Decade of Dreck project, and click here to see all of the movies we've done so far.
Subscribe to the podcast via the feed, or find us in the iTunes store!
Remember Ask Jeeves? Remember Lycos? Remember Cuil? If you don’t now, you will after this week’s podcast!
In addition to ancient search engines, we also talk about cable television, Hulu Plus, crappy e-readers, Philadelphia’s new tax for bloggers, used games, Klingon operas, and more!
See you next week!
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The Internet never ceases to amaze me. Last week, the creator of 4Chan was explaining “rickroll” to a captive audience of jurors, and this week Slate’s Daniel Lametti described the various ways in which we’re pooping incorrectly.
To say “various” is a little inaccurate. He’s mostly concerned with the method favored by the majority of the world: cheeks resting on porcelain, perhaps with a magazine or camera in hand. According to more than a handful of nutjobs, this simply isn’t the correct way to go about your business. We should all be squatting, as nature intended. Lametti explains why in clinical (and inadvertently hilarious) detail:
“Before we dive into the data, let's review the mechanics of going to the bathroom. People can control their defecation, to some extent, by contracting or releasing the anal sphincter. But that muscle can't maintain continence on its own. The body also relies on a bend between the rectum—where feces builds up—and the anus—where feces comes out. When we're standing up, the extent of this bend, called the anorectal angle, is about 90 degrees, which puts upward pressure on the rectum and keeps feces inside. In a squatting posture, the bend straightens out, like a kink ringed out of a garden hose, and defecation becomes easier.”
I’m sorry, but a venerable site like Slate (it’s been around since 1996; that’s like a century in Web years) taking the time to cover the benefits of squat-pooping just makes me giggle. Usually, articles like this are prompted by current events (though what could prompt something like this I don’t want to imagine), but I can’t find any evidence of this in Lametti’s piece. He cites a Time magazine article from the 70s, as well as a number of gastroenterological texts and some websites. No breaking fecal news or anything.
Does anyone else find this as funny as I do?
Continue...Nine:Short but sweet, and fun whether or not you've ever heard of the game in question. Read the full post here. Continue...
Dart gun!
No worries:
You’re just asleep.
That is, until the lions find you.
From the creative minds of Jenny Slate and Dean Fleischer-Camp comes this adorable/hilarious/heartbreaking interview with Marcel, a shell with tiny shoes.
MARCEL THE SHELL WITH SHOES ON from Dean Fleischer-Camp on Vimeo.
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I was a nerd growing up.
PC gamers are no strangers to multiplayer fare. One might in fact say they invented it. But as platforms like Xbox Live and the Playstation Network cast their behemoth shadows over the dwindling (comparatively) PC market, it’s easy to forget that there’s a plethora of options for the gamer seeking online competition.
Of course, you could go with the big three – World of Warcraft, Team Fortress 2, or Starcraft II – but then you’d be missing out on a number of lower profile titles tailor-made for the PC audience.
Smaller multiplayer games succeed perhaps once a year on the home consoles. Last year’s Battlefield 1943 has now been replaced by the Defense of the Ancients-inspired Monday Night Combat. PC games, however, tend to build small but stable audiences willing to maintain dedicated servers years after a game’s initial release. People are still playing Quake, you guys. Quake.
Smartly, Valve’s catered to this mentality with its digital distribution service, Steam. Not only does Valve do right by older games by putting them on sale, they sometimes hand out multiplayer games for free. And their support for stuff like Killing Floor is incredible. They know that most PC games will succeed only on a niche level, but they genuinely seem to want each game to find that niche.
Beatnik Games’ Plain Sight caught my eye with its adorable killer robots and unique platforming-based combat. I struck gold the last time I ventured into Steam’s multiplayer offerings and found the addictive Altitude. Will lightning strike twice?
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We’re a small staff here at Charge Shot!!!, and we long ago reconciled ourselves to the fact that we can’t possibly cover every game that comes out. But we’ve made up for that by shamelessly promoting the games we end up really liking.
A few months ago, I reviewed Zoë Mode’s Chime, a music puzzler hybrid of Lumines and Tetris. What stuck out for me was how well it broke up its music tracks and let the player reassemble them over the course of the game. And of course, it’s part of OneBigGame, a non-profit game publisher. Proceeds from each sale of this little gem go to charity. How can you go wrong with this?
You can’t. And the big news is that it’s coming to the PC via Valve’s Steam platform. In true Valve fashion, the Steam version of the game will come with an extra track: the Portal hit “Still Alive” by Jonathan Coulton (another guy we like, I guess).
Chime hits Steam on September 6th. If you passed it over the first time because you don’t own an Xbox, you now have no excuse. Pick it up.
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Let me begin this post by bemoaning the state of Legos today.
I was most enamored of the plastic bricks in the early-to-mid nineties – my interest lay chiefly with the Space and Castle-themed sets, which were seeing a particular boom during that period. Every year, the company would release a new, original, themed set of models, often with brand-new special pieces like massive laser cannons and dragons. Every holiday season was spent pining over Lego catalogs, wondering just which model would end up under the tree, and while most of the themed sets had backstories to go along with them, the company left it to the kid to fill in most of the blanks.
Now, I go into the Lego aisle, and the pickings are slim. Damn slim. Most of the models there are licensed products from evergreen franchises like Star Wars and Harry Potter and SpongeBob SquarePants which, while still fun enough, are a far cry from the Lego company’s in-house creations. Imagination, an important component of the Lego experience, is traded for familiarity and marketability.
Imagine my surprise, then, when I heard about the newest Lego game: it’s called Creationary, and it’s a damn fun time.
Boiling Creationary down to a sentence is easy: it’s Pictionary with Legos. This doesn’t quite sum it up, but it’s enough to go on.
Among the varied rulesets that come with the game, some constants can be found: there are three piles of cards, labeled as easy, medium, and hard. On each individual card are four different pictures, each in one of four categories. There is a single die, itself constructed of Legos, which is rolled to determine which category you'll have to build. And, of course, there is a tray full of Lego bricks, which you use to construct the things pictured on the cards.
Under the default rules, one Builder rolls the die and selects a card from whichever difficulty pile he or she is the most comfortable. On the easy cards, you build things like buckets and arrows. On one of the hard cards I selected, I was tasked with rendering the fucking Parthenon in Lego bricks. The other players guess what you’re building, and both the first person to correctly guess what the Builder is making and the Builder himself gets a point. Play then passes to another Builder, and play repeats until someone has five points.
I carefully hedge my descriptions with words like “constants” and “defaults” because the game ships with several sets of rules, and encourages you to change them and make up new ones to suit your play style. The die can be taken apart and put back together any way you want – snap a question mark block on the die, says the manual, and build your own creation without using the cards. Build something using only one color of Lego brick. Build with your eyes closed. The manual has plenty of suggestions to use as jumping-off points, each encouraging you to customize the game and make it your own.
The thing I like the most about Creationary (excepting the fact that no one doesn’t like Legos) is that it so thoroughly embodies the spirit of creativity and imagination at the core of Lego’s appeal. Just as a Lego model can be built, changed, torn apart, and rebuilt again, Creationary is malleable and invites invention. The pieces remain the same each time, but the end result can be as different as you want it to be.
Likewise, the game is just as fun for a group of adults as it is for families. I enjoyed it with some friends and a few beers, while Penny Arcade’s Mike Krahulik went on at length recently about how much fun it was to play with his six-year-old son (scroll down).
The game’s asking price is about $35 – a bit pricey for a board game, certainly. But if you enjoy board games (or if you just want something fun to pull out at a party) Creationary is an incredibly worthwhile addition to your collection.
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Like many humanities majors who graduated in 2008, I spent most of the past two years living with my parents. I had no choice – jobs were scant, and where they existed, the paychecks weren’t enough to fund a big-boy lifestyle.
It wasn’t what I’d call luxuriant or privileged. But I missed the memo, apparently: a recent article in New York Times Magazine says twentysomethings are wallowing in self-indulgence, staring at their shoes while figuring out what to be when they grow up. And they’re screwing over the rest of the world, too.
“As the settling-down sputters along for the ‘emerging adults’” says writer Robin Marantz Henig, “things can get precarious for the rest of us. Parents are helping pay bills they never counted on paying, and social institutions are missing out on young people contributing to productivity and growth.”
The article went live last week, and it wasn’t long before Facebook lit up with reposts and angry retorts. Henig seems more concerned with twentysomethings as a phenomenon in academic psychology. At no point did she ask us about being Generation Brat.
Congratulations! You’re unemployed.
I graduated Kenyon College in 2008 with a reasonable pedigree: cum laude and high honors in my English. No magna, no summa, but still, nothing to sneeze at. By all indications, my four years of effort should have secured my future.
The market wouldn’t officially swan-dive until that autumn, but clouds were gathering, especially for an aspiring reporter. Newspapers shuttered foreign bureaus, and then were shuttered themselves. My future was anything but secure. But I kept my stuff in boxes, cautiously optimistic that the boxes would soon follow me elsewhere, to Life After College.
Then my student loans came due. I won’t share my personal ledger in print, but rest assured, they aborted any aspirations of independence. I unpacked the boxes and moved in with my parents.
After two months and dozens of cover letters, I was lucky enough to land a job at the Cape Gazette, the local paper of record (the publisher, an Oberlin grad, has a charitable soul). My ambitions were scaled back, but I had a job in my chosen profession – in this alone, I was far luckier than most of my peers.
I hadn’t consistently lived at home since 17, when I left for boarding school. Now 23, I was once again eating my parents’ cooking and using their water and electricity. I watched episodes of House on their computer and locked the door behind me when I left for work in the morning (I carried their coffee in a travel mug).
Henig calls this a “nontraditional means of support.” Sure: I was fed, sheltered and supported in other material ways. But when she says it “would seem to make the delay something of a luxury item,” she ignores the fact that many in their twenties don’t want their parents’ “nontraditional support.” We were told we’d be able to lead big-boy, big-girl, grown-up lives after achieving a degree – finding out otherwise isn’t a luxury, it’s a massive existential disappointment.
It was my home, but it was not my house: if I wanted to have friends over, I would have to ask. This was the state of affairs as I grimly yielded to my 25th birthday, playing Call of Duty: Modern Warfare 2 in my parents’ living room. Any self-confidence I’d built up from four years of being pushing onward at Kenyon College was being whittled away by the simple, incredibly depressing knowledge that I couldn’t even sit on my own toilet.
Certain rough edges smoothed with time – for example, my father and I learned to avoid dinnertime discussions about religion or politics, which almost always exploded into shouting matches – but I never got used to it. As 2010 dawned, so did the prospect of marking two years under my parents’ roof.
The milestone terrified me. Desperate, I signed a lease on an apartment with two friends, not at all sure I could afford it.
With some creative budget-bending and extreme austerity, I’m surviving. I wince as I write checks for rent and utilities. I experiment with unlikely culinary combinations (barbeque sauce and linguine; leftover lamb and tomato sauce; diced pistachios in fresh, fluffy white rice) and I snap on latex gloves to clean my bathroom.
I always enjoy the view of my apartment building when rounding the blacktopped jogging path. Five months in, my semi-slovenly bachelorhood still feels like a triumph. I earned this.
Which is why I’m struck when Henig calls me and others like me privileged. Well, yes – anyone with a college degree is privileged to some extent. But I’m paying for it. At my current loan consolidation, I’ll be paying for it for the next 18 years. My monthly payment means I can’t go anywhere I’m not guaranteed a steady income. I can’t travel. I can’t embark on this vilified hajj of self-actualization (why is this a bad thing, again?). If I’m privileged, I’m also burdened with serious financial responsibilities.
In fact, I know very few people willingly stalling their rise to adultood. Several of my friends fit roughly into her schematic – un- (or vaguely) employed, overeducated, somewhat adrift – but smash her stereotype. One earned a bachelor’s in biology and is studying for medical school while working part-time as a Realtor; another holds a hard-won J.D. and is searching ruthlessly for a job.
Last I checked, neither of them enjoys the listlessness of an economic recession. They’re clawing their way to the success they were told would be the sure reward of a four-year college degree. No privilege, no luxury – just a new, unexpected reality.
At no point does Henig acknowledge the recession’s hard realities. The massive bloodletting of jobs that occurred in late 2008 meant that many recent grads were applying for employment alongside candidates with vastly more experience.
She skirts engaging the issue by saying “Of course, the recession complicates things,” but she follows that line of thought only to conclude that we’re “caught in a weird moment, unsure whether to allow young people to keep exploring and questioning or to cut them off and tell them just to find something, anything, to put food on the table and get on with their lives.”
If she looked a little harder into that “weird moment,” she’d see me and all of my friends, frowning and giving her the finger.
The view from the ivory tower
To be fair, Henig seems completely uninterested in actual twentysomethings – she cares only about the theoretical “emerging adult,” a psychological archetype developed by Jeffery Jenson Arnett, a psychology professor at Worcester, Massachusetts. Unlike Henig, Arnett has actually done his fieldwork. He comes off as warm and thoughtful, but Henig gently hints it’s all hogwash. Despite her “impressions” of the twentysomethings – garnered from an essay anthology called 20 Something Manifesto, not from speaking human beings – she writes Arnett “insists” emerging adulthood is not limited to young persons of privilege.
In my newsroom, we avoid words like “insist.” They confer judgment, and judgment presupposes knowledge we often lack. “Presuming to know is a disease,” my publisher often intones. Henig should take heed.
We aren’t enjoying an extended vacation. We’re struggling to adapt to a game in which the rules suddenly and cruelly changed.
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I've mentioned before that Rush's career can be broken down into eras, each one comprised of a group of four albums. As you can see from Exhibit A above, which shows how many songs from each album appeared on the Time Machine setlist, the second era is clearly the most productive, or at least the one they mine for show material most consistently. Exhibit B below, tracking the setlist of the Snakes and Arrows Tour, confirms that Era 2 supplies the most songs - apart from their new album, after which the tour was named.
This is also the Era in which Rush was coming up with their most musically-interesting and conceptually risky pieces. I read in an interview with Neil Peart that he's somewhat bashful about the band's earlier formative years, and would prefer to think of Moving Pictures as Rush's "first album." That quote shocked and disturbed me, since it follows that my favorite member of Rush doesn't consider my favorite Rush album (Permanent Waves) as canon. Thankfully, in America, we're all responsible for our own opinions.
Jordan: Is there any way you can feel towards hentai that doesn’t qualify as a fetish? I certainly thought they were funny and, more importantly, plausible. Roger doesn’t often look like much more than a smug asshole, but here we see that he does indeed care about someone other than himself. There are scant flashes of his humanity, and this was one of them. Thank the kami Pete reeled him in, though. Don brought it home, but Campbell had the balls to tell him off.
With the entire Internet at one’s disposal, it’s hard to imagine you’d have to revisit one particular well to find good music for Audiosurf. But just because you don’t have to doesn’t mean you shouldn’t.
Some artists compose music tailor-made for being broken down by algorithms and reassembled as neon racetracks, pulsing with technicolor traffic. Others never get replayed because their softer stylings don’t translate well to the challenge most surfers seek.
DJ Fire-Black knows what’s up. This is now his third appearance on Audiosurf Radio in one calendar year. He first cropped up this January – on his sixteenth birthday, no less. Then he resurfaced just this June with more solid tracks.
Hit the jump to see if Fire-Black’s still fulfilling his potential or if he and Audiosurf need to start seeing other people.
The Songs
“Hydra” is a perfect track on which to apply such game-changing tags as Caterpillar and Sidewinder. Without the modifications, I might’ve had time to pick apart the music, deride it for not being as imaginative as I know Fire-Black can be. The hook is a sound effect I’ll liken to someone constantly playing with volume knob on your stereo. Each bass groan fades in and out rhythmically, while bursts of light synth fire off in the background. He also plays with fidelity – a common trick – by receding into a tinny percussive sound only to bring the rich bass roaring back in later. Removed from the track, it’s not unlike a number of techno tracks I’ve liked well enough in the past. But the two mind-bending tags raise the crazy bar so high I’m happy the music wasn’t that complex. I’ve written before about both of these track mods: Sidewinder turns the thing on its side, turning hills into dizzying turns; and Caterpillar creates smooth streams of traffic. Both complicate the ride so much I had trouble keeping track of my grid. Plus, the rising temp makes everything buzz like old movie footage. You know how everything moves just a hair faster than what feels normal? The music may not make you play this song twice, but the track sure will.
“Frozen Sun” is dying to be set to something. Not an interpretative dance or anything like that. Maybe a documentary, something along the lines of 2 Players Productions’ work over at Penny Arcade. The repetitive sense of drive seems like it could lend weight to footage of a man toiling over a keyboard. Bass dominates much of the song, taking only a brief vacation during the middle uphill climb. I get the impression of someone taking a breath here. Or perhaps someone picking themselves up, dusting themselves off, and diving headlong back into the fray as the bass returns. What melody is there is sparse but well-developed. Fire-Black teases it early and slowly spins it out into a phrase that carries the song forward above the bass cycles. Nothing too out of the ordinary crops up on the track itself, though I did find myself in a great, almost-hypnotized groove toward the end. With how long this one is (and it is a bit on the long side), be careful the humming bass loop doesn’t completely pull you in.
The word “Apodis” has something to do with Apus, the bird-of-paradise constellation in the southern hemisphere, but I’m fairly certain as a title it’s completely unrelated. I had the exact opposite experience with “Apodis” than the one I had with “Hydra.” This time I was so engaged musically I could barely focus on the traffic in front of me. Not that I crashed at every turn or anything (I actually placed on the global leaderboard for Pro), but I spent most of my rides just pondering the bizarre sounds flitting from my earphones. The percussion is a step away from the norm. It’s thinner and sounds a bit more organic. There’s a wooden quality to it, like a busker or a child of precocious musical ability rapping on crates and old chairs with drumsticks. The strobing “melody” really steals the show, however. I’m amazed by the range of expression Fire-Black coaxed out of whatever the hell this “instrument” is. It sounds like a technomancer (yes, that’s a thing…kind of) cursed a busted Moog with sentience and commanded it to sing about its feelings. (This wouldn’t sound so far-fetched if you knew that robots have feelings now.) Whatever it is, it impressed me. Ride this one to see if you can figure out what the old Moog is saying.
Author’s Note
All songs were played at least twice on the Pro difficulty using the Eraser character. Again, “Hydra” employs some crazy tags, so be aware that it isn’t your average ride.
The best comment of the week by far actually came from Lebeth, wife of Audiosurf dev Dylan Fitterer and main curator of Audiosurf Radio. In response to the crazy scores being posted for “Hydra,” she said, “I feel like we should send out some complimentary steak knives or something to all you in the 2 million point club.” Excellent Glengarry reference. And yeah, the insane traffic density made for some unreal scores. Good luck besting those.
Do steak knives, talking robots, or techno appeal to you? Then try Audiosurf here.
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Charge Shot!!! is celebrating the end of the decade in the most masochistic way we know how - by watching and writing about the 100 worst movies of the last ten years as defined by film review aggregator Rotten Tomatoes. Click here to see RT's complete list, click here for more about the Decade of Dreck project, and click here to see all of the movies we've done so far.